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You can still only respawn once per vehicle but you can use every vehicle you have(in your squad, anyway) as long as you get enough points for killing, taking hits and surviving in general. Stuff accelerates normally(I think) and stuff skids way less. This game mode is specific for tanks only or planes only.įor realistic, the hit marker is just that, a normal hit marker. The main thing is that in arcade, you have a hit marker that shows if the shell penetrates and predicts shell drop, stuff accelerates quicker and skids more and you can only respawn once per vehicle(only three times for tanks). In arcade, everything is done for you(more or less) and it just focuses on pointing and shooting. WT has three different types of games: Arcade, Realistic and Simulator. Anyone who has played WOWP and WT says WOWP is awful(I think that is just generally accepted) while WT is great. It sounds like WOT/WOWS/WOWP combined, different but also similar. Once I got the first one, I could barely afford it as money was very hard to get too.Ĭonclusion: It is easier to get new units in WT than WoT. These were hard to research since I got very little RP from battles from either wolf packs or blue on blue(friendly fire). To advance onto a new vehicle, first you must research 1(or more) mods(modules) for the tank. Loads of noobs were shooting at friendlies.Ģ. I had great fun doing it as I had three types of He-51's and a CR-42 with very flammable rounds.Īs for WoT, when I wanted to get off the first tier 1 vehicle, it took me multiple days for three reasons:ġ. That took me around an hour to do, the battles being around 15 minutes long. I was able to achieve this in about 4 matches at around 1k RP per battle with no boosters(in WT you can get RP and money boosters from 10% to 500%). In WT(War Thunder), the first German bomber, the Do-17 E-1, it costs 4k RP(research points). Here is the first major thing about them: researching new vehicles.